Nick BowenGet in touch

Creative Director, ProSolve

Quest

The brief

Build something schools have never seen: an escape-room-style experience that spans a board game, a video game and an animated series, with a story that moves forward as kids complete each challenge. The goal: increase engagement and renew kids' excitement about learning. Blockbuster storytelling, on a school budget.

The challenge

How do we deliver studio-quality storytelling and animation on a school budget, with a small team?

The solution

I proposed a hybrid model. Short bursts of hero animation carry the big moments. Between them, low-cost dialogue videos with limited animation keep the story moving, carried by punchy, witty writing and professional character voice acting that hold kids' attention when the animation is simple.

The impact

Quest became ProSolve's flagship program for summer and after-school. In one summer, over 9,000 students played it, 95% of facilitators wanted to run it again, and the kids kept asking for the next episode.

Creating QuestThe finished boxes and game first, then the concept art, storyboards and characters behind them. 0:56.
Introducing students to QuestAI-assistedI wrote the script, edited it and made my own animations alongside AI-animated art assets. 2:45.
01

The challenge

Blockbuster stories, school budget

Our earliest animation tests for Quest fit the budget, but they were flat: too little motion and too little production value to hold a room of kids. If Quest was going to truly engage students, the storytelling and the production value had to rise far above that, on a budget a school could actually pay for.

The constraints

Production window
Three to five months per season
Cadence
A new season every year
Runtime
About an hour of animation per season, up to an hour and a half
Team
Up to nine artists, Heck animation studio (three to four animators plus sound), an in-house Unity developer
Voice cast
Up to 22 actors in a season
Budget
A fraction of a typical US studio budget, managed by me across the season
02

The solution

The game in story

Two kinds of animation. The budget couldn't pay for a fully animated season, so I split the animation in two. Hero scenes get more animation and more shot changes, saved for the most intense, interesting moments. The rest of the story runs as dialogue videos: painted stills with parallax camera moves and quick transitions between the characters as they talk. They need very little animation, keep the story moving and hold a room of kids between challenges.

Hero video: War BeginsMore animation and shot changes for one of the season's biggest moments. Element, 0:43.
Dialogue video: The StonesPainted characters, camera moves and cuts between speakers. The writing and the voices carry it. Element, 2:17.

More from the series

The WheelElement. 2:12.
The RegentElement. 2:59.
BiscuitsElement. 3:08.

The game in print

Each season ships as a box set: a slip case, seven episode boxes and a teacher box. The structure stays the same every season, while the color, texture and art change with the story. Every box is packed with boards, cards, tokens and props. Here is a small sample from Season 3: Element.

Element slip box set
Element episode 1 box
Element episode 2 box
Element episode 7 box

The game on screen

Every challenge belongs to a moment in the story, and players solve it to move that story forward. Short cuts from gameplay recordings.

The Fuel LabApex Academy challengeMake fuel hot enough for the queen's dragon.
The Glider HangarApex Academy challengeBuild a glider and add mods to get across the canyon.
The Elemental StonesApex Academy challengeFinish the challenges and reach the fountain, using the power of the elemental stones.
GlumenApex Academy challengeBeat Sweat at Glumen to earn the prize.
The Locked CratesApex Academy challengeFind the right audio sequence to open the crates.
The Power GeneratorApex Academy challengeRepair the power generator by wiring it in the right order.
The Tracking DeviceApex Academy challengeBuild a tracking device, one board at a time.
The MazeGlitch challengeCrack the codes and get out before the beast catches up.
The Symbol HuntElement challengeSearch the market street for the symbols hidden on its walls.

How I ran a season

Every season went through the same six stages, and I owned each one. Early on I made most of it myself. As Quest grew, ProSolve hired a graphic designer and a game artist, and I art directed their work so the box, the game and the show still matched.

  1. ScriptI wrote every episode of Collapse, Glitch and Element.
  2. StoryboardI boarded each episode, then directed the artists who painted the art for it.
  3. ArtUp to nine remote artists in one Slack art channel. I managed the art budget, the schedule and every due date, assigned work by each artist's strengths, reviewed it daily and recorded art-direction videos when a principle needed teaching.
  4. VoiceI cast and directed every actor, up to 22 in a season, and picked the take for every line.
  5. AnimationSelected takes and final art went to Heck, a studio of three to four animators and sound engineers. I animated some key shots myself.
  6. Game and printArt for the Unity game, the teacher and student interfaces, and the boards and cards printed overseas, all matched to the story.
03

The impact

By the numbers

Quest became ProSolve's flagship program for summer and after-school learning, and students asked for more.

9,180students played Quest in a single summer
1,010teachers and facilitators ran it that summer
96%of students felt more connected to their peers and school
95%of facilitators said they would love to run it again
8.5/10average facilitator rating, Summer 2026
70+California districts partnered with ProSolve

Not what I was expecting at all. It's so much more!

Student

[QUEST] has made me feel like I have an imagination.

Student

This was so much fun! Can I take this game home to teach my family?

Student

They LOVED the challenges! They also thought the animations were so cool.

Teacher

The students LOVE QUEST, they ask to play every single day.

Teacher

QUEST has created a collaborative environment in my classroom. We paired students together who don't normally work together and it has created new friendships.

Facilitator, Montague

District count is ProSolve-wide. Summer figures come from ProSolve's own program reports.

Role
Quest Creative Director
Series
Starforce (K–2), Seasons 1–3 and Apex Academy (3–5)
Formats
Animated series, game kits, digital game
Tools
Photoshop, After Effects, Illustrator, InDesign, Premiere Pro
Years
2020–2026
No AI usedCollapse, Glitch and Element, and the main Starforce line, were made before AI art tools were in common use.How I use AI